Just a simple dungeon generator, it simply generates squares in a tilemap and then uses A* PathFinding to make the corridors, between those squares.

the result wasn't very nice... it's a failure

  • Space or Mouse 0 - Generate Dungeon
  • X - Toggle Walls
  • C - Toggle Corridors
Updated 15 days ago
StatusReleased
CategoryOther
PlatformsHTML5
AuthorDutraBR98
Made withUnity
TagsDungeon Crawler, Generator, Procedural Generation